using System.Collections;
using System.Collections.Generic;
using Core.CSV;
using Game.WeaponComponent;
using UnityEngine;

namespace Game.Weapons {
    public class Gun : Weapon
    {
        public Gun(TBWeaponsConfig config) : base(config) {
        }

        protected override void onInit() {
            base.onInit();
            Add(new NormalMeleeAttackComponent(this));
            Add(new NormalBulletSpawnerComponent(this));
        }
    }    
}

